160: Jimmy White's Whirlwind Snooker

Number 160
(18.2 points)
Jimmy White's Whirlwind Snooker
1992: 10

This game is notable in this list for being the highest-ranked game to only appear in the 1992 list, at number ten. The reason is simple: the follow up, Archer Maclean's Pool, was superior, so it got the nod for the next three years. Knowing this, is it still worth coming back to this one?
The options are simple: play snooker against a computer player with varying skill levels, play against another human, or make a trick shot. The game, unusually for the time, uses a 3D view of the action, so you can see the table from every possible angle. You can apply spin to the cue ball, set your shot power, and even chalk the cue. There's no timing involved in shots, like in golf games: instead, it's a game of careful adjustment to the angle, power and position of your shots. Snooker is a more strategic game than pool, so beating Jimmy White himself will take some serious practice.

Although I generally understand Amiga Power's reason for only including one game in a series, this could be an exception: sure, Archer Maclean's Pool is an enhanced version of this, runs better and so on, but it's pool. Snooker isn't pool, so I'm glad that they included this game as well. Obviously, recent games can give you a snooker experience that looks just like on the TV, but this game is slick, smooth and gives you every option you could need. There's a reason Archer Maclean was one of the superstar coders of the day, because this is still worth a look - if you're into snooker, that is.

Recommended TOSEC disk(s):
Jimmy White's 'Whirlwind' Snooker (1991-08-18)(Virgin)[cr CSL]

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